Physics-based Puzzle Game Prototype for Mobile
Tumble Town was a physics-centric puzzle game with a common premise: get the ball to the goal. However the aim was to see how interactive the environment could be made, as opposed to controlling the ball directly.
Creating a system that could easily resolve the differences between local and world space was critical, both for player interactivity, as well as visual effects.
Elements which the player can rotate can have locked axes, and (not shown) is a shader which exhibits which axes are locked vs. free.

Tumble Town’s architecture made the levels fun and easy to build, so it’s certainly a project I’d like to upgrade and modernize.