Procedural Mesh Generation Toy
Spiral Gardens is an informal name I use for a procedural mesh generation experiment, which focused on layering parameterized spirals to plot the main spline. The extruded shapes are then constructed dynamically using curve inputs to control the radius along the way.

A shot showing of the layered-spiral plot of each tendrils’ central spline
Additionally, a four-point gradient system is used to control the color of each shape along its length. Controls are also available for setting and animating the in/out opacity limits on the shapes. A cluster controller is used to spawn and assign each tendril object.
There are a wide variety of creative applications of this, however I’d like to employ some shape options beyond spirals. I enjoy using splines in much of my work, and this is certainly no exception. However, the concept can certainly be taken further.


Above are some of the earliest shots of the system working.